

It also has a long history as a weapon of choice for civilians. It could be used for things equal in size, like human limbs for example.Ī tool used for harvesting crops. Originally a tool for cutting tree branches. Up until firearms became more prevalent in this region.

They are kept around more because of tradition.Īn old iron spear that was still used by the cavalry of Bohemi a few decades ago. Swords like these don't see much use these days. Can be used as a blunt weapons as well.Ī sword of an army officer. It's very short, but very accurate in experienced hands.Ī tool used for assembling wide variety of things. Drops from Villager (Knives), Henryk and GentlemanĪ sharp scalpel.Abella, O'saa, Olivia, Karin, Marcoh, Levi and Marina starting weapon.What it lacks in size it makes up in speed. (Marcoh has no weapon equiped.) Can be used even if his arms are cut off.Ī short kitchen knife. Ghoul, Blood Golems and Black Kalev cannot wield any weapons.O'saa cannot wield any form of firearm.Olivia, Karin and Marina are incapable of wielding two-handed weapons (guns are an exception to this).The weapon restrictions for characters are as follows: Spears, rifles and flails are some noteworthy examples. The weapon type indicates whether or not certain characters can use the weapon, as well as whether or not it's a two-handed weapon (requiring both arms, and other character limitations). Weapons Damage typesĮvery weapon falls under one of five types of damage: Slashing, Piercing, Blunt, Fire and Otherworldly. For the items in Fear & Hunger, see Items List F&H1. The items sold in the official Store are currently along these lines, with clothes the primary items offered.This page contains the items in Fear & Hunger 2: Termina. Players have been able to buy and sell cosmetic items for the survival game since last year. Launched via Steam's Early Access program, Rust is currently still in its alpha state. "In fact," he adds, "I would go as far as to say that by not being involved in the marketplace we're screwing our community." Defending Valve's particular way of incorporating downloadable contents into games on Steam, Newman writes that selling items to the player community is "a total no-brainer." Garry Newman of Facepunch Studios updated his blog today to discuss microtransactions in the game, just in time for the store to be unveiled.

This functions similarly to Team Fortress 2, the thread's original poster notes.

More details come from a Reddit thread on the new Item Store regarding the ability to integrate with Steam Workshop in order to sell user-made items, as well. Additionally, items in developer Facepunch Studios' store are currently priced lower than the ones sold by the player marketplace. The key difference is that, unlike with community markets, the developer keeps the total profit from sales. The store functions similarly to Steam's community markets, in which players can trade, buy and sell items with each other at prices they set themselves. Rust is the first game to receive its own Item Store, in which players can purchase downloadable content at prices decided by the game's studio. A developer-managed storefront featuring in-game items has debuted on Steam.
